Okay. So this means that this is the expected behavior, I just don’t understand how ADSR works.
Could you explain:
When attack and decay are set to their min values, shouldn’t I gear a high/pitched sound click? I can hear a high pitched click/sound if I increase the decay a tiny amount (see below). What happens when the decay is set to its min value, which results in hearing the click in the patch I uploaded originally (instead of the high pitched version in the one below)?
Also, what is the reason for the click (in the original patch) not appearing in the scope meter? Is the meter not precise enough to register the click?
click-00-01.audulus (158.6 KB)