I like that you can also use it as an asymmetric slew, although it could use a few tweaks if it were to be used like that intentionally. I also like the curve of the decay, which is pretty much exactly like the AJH Synth dual contour module in eurorack.
I think of the built in octave shifts as more of a timbral control, like oscillators in a minimoog, and the stand alone unit more as a generative device melody routing. Perhaps there could be a toggle on the 1/oct attenuate/offset that quantizes to octaves? One of the fun things about making the modules taller is that it makes a little more sense to include more functionality that might not be used in a given patch, provided it doesn’t eat up CPU (which this won’t).
I did, but it still has some bugs that I haven’t sorted yet. The old-school clock divider comes in really handy when processing gate sequences though, since it is basically a counter, which is a different use case than the master clock. Perhaps I could put a reset in the one I have along with the count visualization to make the purpose clear.
I believe the idea is that the skeuomorphic designs will be more familiar to hardware modular users, but it has the added benefit of being able to mix to modulation sources.
If @biminiroad includes the audio attenuverter, users could use that to create negative values that offset knob placement. We can also spread the word about the expression node so people know they can just double tap an input and use -x
for inverting the polarity.
Yeah, I came to the same conclusion, but I still like some lights on my modules
I am one of those people who is upset by that. Sticking a wire on a knob is really fun and it simplifies the construction of modules. I get how it caused bugs though. I think I ran into a few crashes on account of accidentally grouping things when wires were connected to knobs. RIP beautiful labeled knobs that you could directly modulate.
This is true in VCV rack and hardware modular, and the results are not catastrophic. Also, I think if there is a parameter you want to modulate, that is not available by default, we can still go in and make one in less than a minute for the purpose of our patch. I will miss directly modulating knobs though. There was a lot of fun in being able to experiment with modulating parameters that normally wouldn’t be modulated.
Well I suppose that does soften the blow somewhat, although the issue for me was not being able to group select in the UI editing process and having a bunch of unlabeled knobs appear stacked on top of each other.
Nice, it’s got a built-in gate smear!