Kickstart
Often patches need an initial gate to start running or reset elements. The Kickstart module uses a timer node to create an initial pulse when a patch is loaded. A reset input is provide to connect an additional trigger.
I/O
Input | Signal Range | Notes |
---|---|---|
reset | 0 to 1 gate |
resets the module which causes it to output a new pulse |
Output | Signal Range | Notes |
---|---|---|
output | 0 to 1 gate |
pulse output |
Version History
Revision | File | Date | Notes |
---|---|---|---|
1.0 | kickstart V1.0.audulus (1.7 KB) | [08/15/2019 | initial upload |