The module produces shuffled gates that keep the integrity of the shuffle/swing when multiplied. It has an internal counter that counts with the swinging 1/16th gates.
v 1.1 Updated multiples bias knob which was botched together first time around while still figuring it out. I made it accurate now and you can change the amount of multiples internally. A few other changes to the sequencing modules too.
Here’s the finished bias knob which I think is probably inefficient really, maybe a switch with precalculated values would be better but here tis anyway. AC Multis knob.audulus (7.2 KB)
There’s something about the delay. I’m not familiar with building them but in this one, it sounds good if the L/R divs are in sync. In the following patch I added a 0-1 knob to multiply the divs down in sync and it stays sounding good. AC Int shuffler & gate multiplier 1.2.audulus (960.9 KB)
I updated everything else, optimized the mixer, updates “Gate select”, trying out different things.
reuploaded, didn’t have turing set right
Got to say that the 3s in the multis are not right. I really thought I had it, it is possible I’m sure I can visualise it so far but am ebbing at the moment will have to revisit it and hope it comes to me when I get flowing again. The 2s and the roll are OK at least.
Seconded. @AccidentalCircuits I think it is still pretty dope, even with the few bugs. Very rarely is something complex and awesome like this perfect in the first few iterations. The intent is all there, and other users can see that and appreciate where you are heading. You will figure it out soon enough!
On a relatable note, I am still working on debugging and improving the Volca Audular patch I made. I know I have something that could be as awesome and enjoyable as the 0/1-Toast, Buchlaudulus, Rasmus, etc. but it first needs to be debugged/fixed, and also made easier to understand.
With @stschoen mentioned above in mind - I spent like 2+ weeks putting together all the expressions and signals in a way that I thought would be best. So now I’m sure I will have another month worth of debugging and adjusting or changing. Maybe more? I swear it will be worth it when I finish, and your IGM&S will be too!
Thanks for the replies and kind words. I can’t help being ambitious sometimes, not as ambitious to be making synths and filters, need to get kitted out properly first and see where that takes me, but I get so in to it anyway where I’m at, I may not get it first time but just using and learning the language, exploring ideas is all food for that “Eureka” moment …hopefully, when you’re doing something completely different.
Yes I think you can see what I’m trying to do, I’ve done some drumming, all sorts, would really like to emulate some of the rhythms I’ve come across. It would be good to make the multis go at slower divs as well and make a machine that can do the complex cross timings.
With this design, 1 saw cycle producing an 1/8th gate with it’s conplimentary shuffled 1/16 is not lending too well to 3s at the moment when multiplying and keeping the shuffle feel, the design itself needs more thought. Will take time to think of this in different ways and approaches.
Got to say, I’m intrigued and amazed by the modules being made here, watching people going for it on the genius front and coming up with something really good. It’s a real education. I’ll enjoy seeing how your @stevo3985 Volca patch develops.
A final version is up. The 3s are taken out, an extra Roll option & removed the restriction of the gate length, & a new playable demo with an updated amen break generator.
I was thinking about cross rhythms when building this but that will need a different approach after thinking about it, and a different module.