[indistinct technical jargon]
Here’s a Dark Matter patch of my own. It’s doing the bass and other subtle nasties.
Interesting module. I did a preliminary build of an Audulus version this morning using their block diagram, but I’m not particularly happy with the results. In order to keep a feedback loop stable in Audulus you need some type of saturator to take the place of the saturation that occurs in an analog circuit. I’ve tries a couple of different approaches and so far haven’t been able to produce the same type of chaotic results as the Dark Matter hardware. Analog circuitry driven to the limits tends to become very non-linear which is difficult to model effectively. I’m not really trying to duplicate the module exactly, but do something in a similar vein and what I have so far just isn’t very compelling musically.
I would love to see what you’ve come up with so far! Anything that it influenced creatively as a module build would be worth looking at
I haven’t given up, but if I can’t come up with something better, I’ll post what what I have so far for people to play with. I’d still like to see if I can improve the nature of the feedback loop.
I messed around with this some more today. I thought I’d post what I have. Feedback circuits are often difficult to model accurately and this is all about feedback.
Top row is bass, mid and treble filter levels and bottom is overall drive, feedback and wet/dry mix. It’s pretty sensitive to small changes in the controls, but you can get some neat sounds. It self-oscillates easily but tends to lock into specific frequencies.
Feedback.audulus (70.3 KB)
Thanks for this! Can’t wait to try it out today.
Feedback - (Fan Patch).audulus (340.5 KB)
I’ve been really diggin’ your Fan Patches lately @futureaztec
Some pretty grungy percussive sounds.