Building samplers and sampling-based modules with delays

The things @stschoen wrote in the reverse delay thread made me see delay nodes more as buffers (because thats what they actually are).
With this in mind I had some ideas that lead to the biggest mindblow I had since buying Audulus :smile:.
I found a way to build samplers and other sampling-based modules with delays.

Here is a patch that explains the tricks you can use to do this:
Delay Samplers.audulus (334.0 KB)

Here are some prototypes I‘ve built using these tricks:
prototypes.audulus (1.8 MB)

:warning: Since this trick uses delay nodes as buffers, everything you ‘record‘ into such a ‘sampler‘ will be lost as soon as you close the patch.

Of course feel free to use these tricks and modules for your own stuff :smiley:.


Since this trick uses delay nodes as buffers, everything you ‘record‘ into such a ‘sampler‘ will be lost in time, like tears in rain.:slightly_smiling_face:


Nice! I agree the delay node is underutilized as a sampler/slicer. Perhaps making some looper modules will also reduce the urge to buy an MC-707.

I had to unload a year’s worth of samples from the Digitakt in order to continue using it. It was like you said, all the projects that go with those samples are now ghost songs waiting for sounds that will never come.

Also what is the limit to the length of the delay buffer? I vaguely recall it is a nice round number of samples but the number of zeros is escaping me.

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The limit is 1 000 000 samples (nice and round :P)

Verry poetic :smiley:


one MILLION samples?


and there’s no option to backup ALL data - samples, songs, sequences - everything?

And that gives us 20 seconds-ish. More than enough for some sweet time-lag sound on sound loops) Possibly with a bit a warble and tape-like degradation.

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