This looper records to an Audulus delay node, the delay time becoming the loop period. Up to 100% feedback can be set, creating an endless sound loop. The module allows either continuous layering or single capture. The capture window is either fixed or input-based with fade in and fade out to avoid clicks. Fade options are to fade out at by the end of the initial capture period or to allow signal decay to layer over subsequent passes.
The delay node is set up internally with its mix set 100% to the delayed output, but the module if armed to record can pass the live audio through to the output as it’s being recorded to the delay node (see mix input).
To avoid transient bursts at the breakpoints of audio, the input, output, and feedback for the delay node are faded in or out or crossfaded over a specific amount of time. To avoid adding discontinuities into the audio as the fade is occurring, the fader control runs at the sample rate, producing a control signal that follows a cosine function over the range of zero to pi radians (aka 0 to 180 degrees, the two points where the cosine function has zero slope). Applied as the control value for a level node or crossfade node, this control signal reduces signal amplitude quickly without adding higher frequency artifact.
If the mix input is set to a value greater than zero, the looper will add the current audio stream directly to any loop output, with full volume when mix equals one. With mix set to zero the latest stream will only begin to be heard after the loop period has ended.
The looper includes peak limit functionality. The peak limit section computes a rolling* average of output envelope and if the average exceeds the set point will goose the feedback level back from 100% until the output level has hit the set point. In Peak Limit mode, the feedback knob setting serves as the set point. This allows you to create huge chorus effects without blowing out the audio level.
- (Actually, it’s more a pseudo rolling average, as this uses only one storage element, making it a form of IRR filter. A true N-sample rolling average requires N storage elements so you can remove the N+1 th item)
Outputs for loop period and a stream start pulse are brought out for use downstream, to trigger an LFO, for example.
Loop output – The audio output, which is a mix of any existing audio loop and any live audio stream being added, depending on the setting of the mix input.
Pout–The current loop period, in seconds (note that this is the same as the looper’s period, which is truncated to give an integer number of samples).
sync–a 20ms pulse, its leading edge marking the start of the most recently recorded stream.
In – The audio input. Its role depends on the state of the module. The input, as routed to the delay node contained in this module, is referred to as the audio stream or the stream.
Mix – sets how much of the current audio stream, presented at the input of the internal delay node, will be passed to the output. When the module isn’t currently recording, there is no audio stream, so only the present loop is output.
Pin – The time base for the looper. This is a floating point value at the “Pin” input, which is multiplied or divided by an integer set by adjusting the “period mult/div” knob. The resulting value is quantized to the sample rate to avoid blurring as the feedback is resampled.
Layer – TRUE sets layered recording mode in which a new sample stream adds to the existing audio. FALSE sets single mode, starting a fresh loop with each stream. (Note that in single mode, streams longer than the loop period can wrap around. See “tails,” below.)
samp – A trigger initiates capture of an audio stream for at least one loop period. Holding samp TRUE extends capture time. Holding this input high extends the capture if the tails input is TRUE.
erase – A trigger initiates an erasure of the loop.
tails – FALSE sets the looper to force a fade-out before the end of one period. Best for sampled live audio which may never fade entirely. TRUE allows the capture to continue until the input has dropped to nearly zero.
Arm – TRUE allows new samples to be recorded. If FALSE, looper plays and can be erased but it can’t be recorded to.
Pk Lim — input or button controls peak-limit mode. Tthe button and input are connected to an XOR expression node, so one but not both true will set peak limit mode. Green light indicates peak limit is on.
Modes of operation
this module will either layer audio streams continuously into the loop)o or will add each new audio stream as a new loop (“layer”==FALSE).
In single mode capture, a trigger applied at the “samp” input initiates recording an audio stream into the delay node, crossfading what emerges from the looper from the previous loop output to the live input and crossfading back when the initial period has passed, effectively erasing the old loop while recording the new one. Audio is either rapidly faded out by the end of one period (tails==FALSE) or is allowed to fade to zero naturally (tails==TRUE). Any audio in the stream initiated by the initial samp^ hit will be recorded until one of those fade-out scenarios plays out.
With “layer“ set to TRUE, audio streams layer over older streams. Any hit to “samp” will initiate a new audio stream having a duration at minimum the period of the loop, and with the same fade-out characteristics as for single mode.
The delay node when used in this configuration can produce audio volume values too high for the OS to handle. To avoid eventual sound system crashes, I added an arbitrary limit to the envelope, which once hit, will force the looper to perform an erase operation.
A trigger at the “erase” input stops recording and empties the delay by zeroing the input and feedback on the delay node for a time equal to the current delay period, plus the fade/crossfade time*. In either recording mode, any hits to “samp” after erase is underway will initiate a new capture into the looper, erasing the old loop audio.
*Because of the delay to 100% fade that’s inherent to the operation of the smooth fade control, a blip of audio can remain at the very beginning of the loop if erasing for exactly the recording time. Adding the fade time to the period when erasing mops up that blip as it wraps back to the beginning.
A pulse is issued from the sync output with each new stream recorded (one continuous recording into the looper I’m calling a “stream”) and for each subsequent playback of the loop. As subsequent streams are overlayed in layer mode, the sync pulse will mark the latest stream added in the layering.
Delay Looper Module.audulus (102.5 KB)
Changes in this version:
This version adds the mix input and changes the internals so that the live input stream can be summed with the loop output if desired, from zero to 100%.
Delay Looper Module.audulus (100.4 KB)
Changes in this version:
Don’t allow change of start marker timing from sync output if the module is no armed for recording.
The upscaled number of crossfade number fo samples was not an integer for some sample rates, is now rounded up to the closest integer number of samples.
Delay Looper Module.audulus (98.4 KB)
Changes in this version: Added the Pout and sync outputs.
Delay Looper Module.audulus (92.4 KB)
Delay Looper Module.audulus (92.4 KB)
Delay Looper Module.audulus (137.0 KB)
Delay Looper Module.audulus (133.1 KB)
Delay Looper Module.audulus (128.8 KB)
Delay Looper Module.audulus (208.9 KB)
Noise Gate and Looper Demo
Looper Daisy Chain Demo
Noise Gate and Looper Demo.audulus (446.5 KB)
Noise Gate and Looper Demo 2020.8.21.audulus (441.1 KB)
Looper Daisy Chain Demo.audulus (1.3 MB)
This demo has two loopers. The new sync and period outputs from the first looper is used to set up the second looper (with a shorter loop time) and drives a modulation signal which is synchronized with the last stream laid down in the first looper.
[2020.08.13.01] Pout and sync out used to control a modulation source
Noise Gate and Looper Demo 2020.8.13.audulus (436.2 KB)
[2020.08.02.02] put my res drum mod into the drum input.
Noise Gate and Looper Demo.audulus (375.2 KB)
Noise Gate and Looper Demo.audulus (332.7 KB)
[2020.07.03.01] in which I hooked up the sound from the noise gate so you’ll hear the immediate as well as the looper output that comes later!
Noise Gate and Looper Demo.audulus (420.3 KB)
Noise Gate and Looper Demo.audulus (420.1 KB)
[2020.06.30 Noise Gate Work (looper demo)]
Noise Gate Work.audulus (267.8 KB)
Delay Looper Play Set.audulus (1.4 MB)
Delay Looper 14.audulus (1.3 MB)
Delay Looper Demo.audulus (521.1 KB)