(this is my first time posting something here and im not sure if I chose the right category)
Some time ago I had the idea to build a audio-looper in audulus and i even build a working prototype Groundhog Audio-Looper.audulus (588.8 KB)
I hadn’t worked on it for a while and recently I wanted to pick it up again but it didn‘t work properly anymore.
The sound now gets filtered every time it loops.
To loop sound I used multiple delay nodes in a row so I took a closer look at the Delay node and it looks like it has a build in filter now that you realy start to notice if you put multiple delays in a row.
a lot of delays.audulus (42.8 KB)
Is there a filter in the delay node and when yes why was it added there?