The dTuner is a delay based effect that detunes the input-signal by modulating delays with sine LFOs.
It uses up to 7 delay nodes and each delay has its own sine LFO.
(In this documentation I will refer to the delay + sine LFO pairs as voices)
You can spread the phases of the sine LFOs which results in a supersaw like detuning of the input signal.
You can also add up to 2 seconds of delay to achieve a nice delay effect that detunes and defuses the signal with each repeat.
I uploaded multiple versions of the dTuner you can download.
- A version with one input (mono in).
- A version with two inputs (stereo in) that has twice as many delay nodes built in and therefore requires more CPU.
- Early prototypes that have less functionality and also require less CPU.
|width||spreads the active voices across the stereo field|
|soft clip||determines whether the signal is run through a spline that soft clips it (after the Level (out))|
|LFO phase spread||spreads the phase of the sine LFOs|
|number of voices||2-7|
|LFO modulation depth|
|additional delay||adds up to 2 seconds to the delay times of all delay nodes|
|feedback mode||mode1 (upper light): each delay node is fed back its own output mode2 (lower light): each delay node is fed back the sum of all activated voices|
|displays which voices are in use|
|v1||dTuner (mono in).audulus (119.8 KB)||11/13/19||mono in|
|v1||dTuner (stereo in).audulus (125.8 KB)||11/13/19||stereo in|
|prototypes||dTuner PTs.audulus (123.3 KB)||11/13/19||simpler / less functionality and less CPU usage|
|v1||detuning example.audulus (159.0 KB)||11/13/19|