Fantastic. Have you ever thought about a recall function so that you could reproduce a set of sets? So you generate a new set every 32 bars or whatever but, say, you then store 4 of these and then replay the 128 bars?
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Yeah! I forgot about the emoji’s
Being able to recall the sequences I found while fishing was one of the things that inspired me to make the digital pattern sequencer! Which I am realizing I didn’t upload to the new forum yet.
I could modify the concept for Citrus Seq though. I could make a module the same shape as the random melody, but the knob would make a different sequence for each of the 32-bit value. So, not infinite, but a few hundred thousand sequences to fish in.
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citrus slices.audulus (149.6 KB)
After thinking about it for a bit, I settled on more coprime sinusoids to create different values for each value of the knob, which I am calling “slice” in keeping with the citrus theme. Here is 999,999 sequences to keep you busy
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Hey can we get a reset input on this?
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Citrus Seq 1.4.3.audulus (155.6 KB)
I swapped out the counter.
The gate input resets to the first step and is intended for resets during play. The button resets to the last step, which is useful for resetting everything while the patch isn’t running, so the next clock pulse will trigger the first step of the sequence.
This kind of gives me an idea for another sequencer.
The “step adv” button is still there for manually resetting to other steps while the sequencer is at rest.
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Perfect.
Can I just switch out the RHS 8xRandom for “Slice” and get the same results?
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Yep, the slices has the same function, more or less.