Thanks for the insight! Although it’s a very foreign language to me, it’s nice to see you open about the process! . .
I made so many crazy granualizers and samplers in audulus 3. Something must be different now though, the loops aren’t locking for me like I had them perfected years ago and they could sample and splice and make complex granular playback of any arbitrary point in a looping memory buffer based on a hacked delay line. anyway I suppose thats all a bit beside the point since I am rebuilding everything in audulus 4 using the new memory node. but if you are interested, I may try to get some of my old ones fixed up. It’s like the looping is a handfull of samples off now and it causes this offset when trying to recall a splice of audio from a specific spot in the buffer. I had done alot of optimizing to them to streamline the math so it wouldn’t have to do all of the expressions for generating the reverse ramp frequency to cancel out the circulating buffer read time. I also did this in a guitar pedal called the Cooper FX outward using the FV-1, it was all inspired by some nord modular g2 granular patches that I have.