Audulus 3 Library Reface

Thanks

Here’s a different version with Karplus Strong VCOs

Karplus Strong Pachinko.audulus (1.0 MB)

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Here’s a better version with a gate flipflop output for each

Pachinko Machine.audulus (81.9 KB)

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:open_mouth:

What about adding another knob-type node that is a knob with a modulation input. Would make it quicker to build things. Or maybe the knob widget could have an option “Mod In” (that you would set the same way you set the Toggle property of Triggers) that would expose a modulation input for the knob.

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There are several modules in the library that have that - the VC Switch, for example, allows you to attenuate the incoming mod signal to restrict the range of selection.

It’s pretty easy to build - you might just need a knob attached to a level node to attenuate input, for example, but this has an offset control, so I’m limiting it with a clamp(x,0,1) expression.

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Diode VCA Demo.audulus (1.7 MB)

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@SansNom definitely made an awesome diode simulation.

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Easy, quick fun with the new module library designs. Easily got lost adding more switching and sequencing with some added drums: Diode VCA Demo RGplay.audulus (2.3 MB)

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What is the formal explanation for what the shape knob controls?

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Sine - wavefolder
Tri - waveshaper @robertsyrett designed
Saw - supersaw
Square - pulse width

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wow thank you, this looks awesome. gonna mess with it now. the list of ideas for patches i want to try out is absurd at this point. i’ve started keeping a sort of “patch idea diary”. audulus rules

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I’m about to wrap up the first edition of the reface library. If there are any last minute additions you want to see in the library, post them here!

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Does anyone know of an easy way to bring the reface into the iPad version? Right now, I need to go to “iCloud Drive” to go into the Files selection screen to select items from the reface. I’ve happily worked with this since the new modules are really nice, but if there’s an easier method, that would be really awesome.

Thanks!

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Thats the easiest way right now - in Audulus 4 we’re going to add a way to put your own custom modules into the main directory but iCloud is closest you can get for now

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You can also use dropbox, which is what I do.

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Added a couple more modules - Audulus 3 Library WIP v0.0.12.zip (655.6 KB)

This is a CV Mixer that autolevels based on @robertsyrett’s VCO mixer.

16%20PM

CV Mixer Demo.audulus (59.5 KB)

Also included is a nice minimal 8 channel mixer that has an enveloped mute so it doesn’t click.

8 Channel Mixer.audulus (55.0 KB)

56%20PM

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I’m blanking on how to get the BP output of a filter. It would be nice to be able to morph like with this filter, but be able to morph into BPF as well.

SEM VCF.audulus (23.5 KB)

I was just doing an A/B on the uKick vs. the doubled 909 setup I usually use. There seems to be some punch on the uKick that is distinct. At the same time I really like the versatility of the 909 cluster.


Kick AvB.audulus (879.5 KB)

The cluster may also be slightly less CPU heavy. Wonering if maybe the cluster should be its own module; some sort of stacked package, the wavefolded LFO seems quite useful for adjusting pitch after a strike.

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The original signal - the notch should give you a bandpass I think

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I went back and looked at the sansnom model and tapped the same spots he did for the BP and HP, which means you can you can simplify a lot at the output section. No need to make HP twice or morf three ways, a simple crossfade from LP to HP will create a notch .

SEM VCF with bandpass.audulus (21.3 KB)

edit: I also changed env to mod since it could be any modulation going to the filter (which is designed not to close) and added the clipping indicator back in for fun.

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