I’ve been working on making my own noisy/industrial version of a drum machine, but I’m coming to a wall in trying to achieve durations above 8th notes. I’m assuming that I’d have to use a ton of flip-flops and keep the BPM really high, but I wanted to see if there were other options as well.
If you use the phasor node inside the clock module you can make multiples of the frequency with the sine function. This is really only true of integer multiples but you get some pretty interesting rhythmical results if you take intermediate values.
Here’s a little patch I made showing what I’m talking about.
Sweet! Thank you! I personally have tried to stay away from multipliers due to their tendency to need to be reset, but I’ll definitely check all this stuff out!
The sine function method is only active when it is receiving a clock, so t won’t need to be muted or anything (like the library multiplier) when the clock is off and it won’t stay high like flip flops can, so it has a lot of upsides.