Spooky Tunes and Patches

@SteveX is a long-time Audulus builder and I think his personal library preceeds the 1/oct convention the current factory modules use for pitch. If you want to use the Solar Transit or Launch Code modules all you have to do it use the typical log2(hz/440) expression. Just make sure to clamp the hz signal to prevent white cords.

53%20PM

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Ha, I apologize. I had no idea there was a convention switch. I just like being able to plug my module directly into an oscillator. I’m not one to update when I’m happily on a stable build. I’m not sure which version I have.

There are modules in the library that convert Hz to Octave, like the one @robertsyrett showed.

I also am not current on the Audulus terms. Coming from Max/MSP, I’d call a clock signal a bang. I like Audulus because there is only one signal to deal with, but it can get confusing in describing what you’re using that signal for. Clock is just an on/off signal used to drive the counter and note on/off in Solar Transit.

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That’d be sweet if you could get the new Gravity up. I use it all the time. And for the good of all humankind as well I guess.

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-> „murdered upon…Saturn“:
I‘m totally new in audulus. A bit frustrated. But patches like this makes me smile and looking forward…

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I can definitely do that, hopefully in the next few days. What are you mainly using it for? Perhaps I can fine tune it for you.

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Ducking the bass for the kick usually. It’s the sidechain feature that I use the most.

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Merry Christmas!

I modded Gravity into a small unit just for side chain pumping. It reads the BPM and sets the release time to be in time. The release button changes the release from quarter notes to half notes etc…

Not perfect, but I think it’s pretty cool. Let me know what you think!

Moon Walk by SteveX.audulus (42.7 KB)

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:open_mouth:

Dude, give this module it’s own thread. It’s definitely a nice Christmas present to the forum.

Thank You!

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Ha, I can do that! It’s not exactly spooky.

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Nice timing. lol

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Just downloaded it. Looks pretty sweet so far! Stereo! Legendary. Thanks for the update! Will try it out more tonight.

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I think it’s time to revive this thread. I always love the stuff people come up with. Here are some prompts for sound design borrowed from synthtober:

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I love the arpeggio from “Stranger Things”. I’ll have to try and replicate it.

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I think this patch from @futureaztec definitely qualifies:

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Well, here’s my first (posted) patch. Just made it today. Was tinkering around with multiply to see what it would do to sound and ended up with something that sounded like a ghost train of sorts.

I threw in a module that I made a month ago called XX GEIGER for good spooky measure.

Ghost train.audulus (783.7 KB)

*Added bonus effect if you pan the train sounds with the HiCut LFO :smile:

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This recording was a patch performed in Audulus and recorded in Aum.
Approaching.audulus (2.0 MB)

Presently, all the channels on the main mixer are muted and the clock is stopped. If you start the clock, bring some channels in every few bars, and play with the shift knob on the quantizer, it should sound something like the track above.

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Man I better get cracking on a spooktacular patch!


Configure.audulus (1.7 MB)

:policeman::prince::fairy::zombie::merman::basketball_man::dragon_face::crescent_moon::jack_o_lantern:

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Probably a little late for this one…like 13 days too late, but I’ve been fine tuning it for a while to post in this section, and you can’t rush art (or what I choose to call art, even though it is really up to others to decide if it is really art or just :wastebasket: lol).

Anyway, I call this patch, “Suspense” cuz it kinda reminds me of the old Looney Tunes factories as they were in the process of showing scenes of the making of something terrifying to expose the character to (even though some of you may be too young to even know WTF? I am actually talking about here :rofl: I think you will still pick up on the vibe) :t_rex:

Suspense.audulus (641.1 KB)

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I’m pretty late myself, but I still got a spooky patch in the works.

My favorite old time cartoon music has got to be Powerhouse by Ramond Scott.

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