Generating triads

This is a chord generator I built. You define the chord and inversion using the included utility module which will generate a decimal number that encodes the chord. Feed the number to the generator and it will produce a one to four note chord on a quad output and one to four gates on another quad out. You can use the gates to control which oscillators play depending on how many notes are in the chord. I also attached a demo. I usually sequence the chords using an external input sequencer (see demo).
27%20AM
uChord V1.2.audulus (130.5 KB)
uChord V1.2 demo .audulus (1.2 MB)

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i think this is it, that’s what i was looking for actually, sir you made my day !

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I like this patch but thought it sounded a bit better with a little EQ on the end. Which brought me to the question, did I pick the right EQ? Is it the most efficient for this purpose? Are there other cool EQ’s buried in a zip file or an old forum post that I am not aware of?

chordal demo patch with EQ.audulus (1.3 MB)

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@Nomak Where it this kit? I can find some reference to it on the old forum (assuming that’s it), but I can’t download off of the old forum. I skimmed though the .zip of old forum patches, but had no luck there.

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I still have them somewhere, but I think @biminiroad cleaned them a bit, and made them more cpu efficient, because It was my first real patch in Audulus

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Here’s the original version Drumkit_SEQ 2.audulus (2.2 MB)

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i’m also working on more IDM type of drums

these ones

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Quite fresh!

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I had some fun this afternoon with this patch. With some trial and error I was able to use the sample and hold to modulate pitch for the first time, which worked well on the perc module.

I didn’t realize someone had made a clap – I thought that we were short of one. It is a bit high on the CPU. I have been fiddling with making a clap. In your design it looks like the hpf and the mixer take the most brain power. Wondering if there are slick ways to gut this…

I also like the drive on the kick. Nice work.

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Looking forward to this for sure…:face_with_monocle:

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yeah like i said, i think @biminiroad already worked on making it lighter,
i was a complete beginner when i created this patch

now i’m using mostly nodes instead of modules everytime i get a chance
and i try to avoid redundancies, but i have a question for you guys, are you coming from a coding background ?
you all seem to be very educated in DSP

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I do believe you mean “Cläp” :clap:

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I play the village idiot around here the best I can.

One more point about the sequencer in there. Some elegant way to double the trigger interface would be nice. I owned the Teenage Engineering PO K.O! sampler, but sold it because making electro with 16 beat sequences just isn’t enough for me.

I wish I was good enough to just build it myself as a contribution but I still have a lot to learn.

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i was thinking about building one actually, i have no idea how, but it’ll be fun to try

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Sorry, I missed this earlier, I don’t really have a coding background but I was born and raised in silicon valley.

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Something like the way @robertsyrett made the buttons on the Reticulated Gate Sequencer might work.

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So two things came to mind. Looking at the Chladni Sequencer, you can see how the lighting indicates the sequences very clearly.

Then I was looking at the Arches drum machine below (not too intested in their other stuff here, just the idea of the led grid):

Building something with all of this would be a cool livestream for Mr. @biminiroad.

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Those drums sound great!

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thanks !
i might design other bleeps and toms to go with it

i’m omw to become Audulus’s official drum designer i guess hah

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Can’t wait to have the play with the optimised version of my first kit tho @biminiroad
my iphone 6 is very disappointed at me when i re-open them

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