@biminiroad: I just ran into one of those cases where being able to have objects ‘grouped’ without having to re-select each time would have save a bunch of frustration. I have a bunch of LEDs, inputs and text fields that need to stay together at two levels: an input, LED and text label go together – as well as a bunch of those. The situation was I needed to change the number of input/LED/text groups to add a couple of options in one patch. It would have been nice to be able to move the whole panel of LED/input/text groups at once and also the individual groups (by ungrouping the whole panel of things when I needed to add or rearrange the group.
Ideally, one wants to be able to have nested groups (i.e. group an LED/input/text set as a group and also be able to group together those elements into a larger group). Most object-based graphics apps have such functionality.
To add to the frustration, it doesn’t seem like multiple selections work when in edit ui mode – but maybe I am missing something.
A related thought occurred to me which maybe is discussed in this thread but I missed it: it would be great if Audulus had separate patch-design and ui-design modes. Patch-design mode would the the mode that currently exists. In ui-design mode, you get to arrange things the way that you want them to appear when you are using a patch. This way you could rough-in the user ui look while in a subpatch so that when going up a level to the subpatch’s container, the ui is basically there – rather than having to go through that painful process of going back and forth between parent and child to get the user interface straightened out.
I love Audulus and feel like refinements like this will make it much more usable especially for non-experts.