I am currently using a left/right and front/back pair for my (totally phony but still fun) pseudo-quad module (basically front/back fading uses reverb as moving something into the faux distance). But, as I’ve thought about it, I was thinking that there are times when it would be useful to have a single knob variation that moves a sound around the perimeter (when I get an actual multioutput setup so that I could do could.
I can imagine using both types of controls for moving a sound in space depending on the situation. In the case of a knob that moves the sound on the perimeter, one could have another knob that controls distance. So, knob 1 is angle and knob 2 is radius. If that makes sense.
Btw, I think Mark (@biminiroad) might have been responding to a question higher up the thread where I was asking about how to have a knob so that it progressively adds four processes/sources as it is cranked up rather crossfading 1 to 2 to 3 to 4.
That application is for a situation (lets say wavefolding) that as you crank up a ‘wavefolding/overtones’ knob you can have additional processes kick in as you crank up your knob rather than crossfading between them.
It is hard for me to describe since I don’t yet know what the processes are. What made me think of it is that Tony Rolando talks about the Multiply circuit in the 0-Coast as bringing in up to five square waves to active on the signal – and you notice as you crank up the 0-Coast’s Multiply that you get an interesting cascading of overtones that sounds different from a lot of other wavefolders. And the Buchla Timbre control has an interesting impact different from other wavefolders that I was wondering if I could simulate by stacking some additional processes on to the basic wavefolding algorithm. I guess one could do it by having expression nodes in front of each of the processes so that each one only kicks in when a certain knob threshold is reached and mix the results.