@futureaztec would you mind providing an example of what you are talking about? I have 7 delay nodes stacked, and the loop sync module there, but I don’t really know what to do from here. Where does the time outbound signal go? It appears as though the input to the module is supposed to be a clock signal, but I am not sure. My brain is not seeing how this makes a sampler yet…
Hey. I am travelling on planes today so I just wanted to add something quick. Then probably by tomorrow I’ll add some more here.
So here is a useful patch. Plug something in and start looping. I was able to get a track out of just this patch, one take, no Ableton or anything. I believe there is a door here to multiple worlds. I suppose that the important part is that you have a delay hooked up to a measure in bars. Technically, you can basically sample any amount at any time. So it is just a matter of setting things up. In other words, you could have delays on different time signatures or whatever.
I kind of feel like Chase Bliss is cool, but Audulus might have more to offer. We just haven’t worked on this yet, really.
- I want to add something. I have been kind of mulling over this idea. I work at the level of simulation here in Audulus. I don’t really work with delay nodes. I think there is a lift people get out of doing things themselves. Like, achieving some simple kind of synthesis, but doing it from scratch. That is not my thing. I am more interested in pushing things. That is, I want to know how good it can get without DAWs – but on a massive dancefloor with a bunch of skeptical people who have already heard everything and don’t care how you make it, just whether or not its good.
I think we have the tools to do this, it’s just that either no one is working in that way or people just aren’t sharing. Which is fine, but I am going to keep on pushing.
Sorry for the delay
Here is a connected thread:
I will be working on this stuff for a long time. IMO it is a key to another world.
Did you get that sorted? Using the reface library looper sync?
This, with other tools leads to things like the Chase Bliss Mood pedal.
Hey thanks for not forgetting about me! How was your trip? I hope you had an enjoyable time without any significant hang ups along the way. I took a look at the module from ReFace Lib you mentioned, but I haven’t quite figured out how to use it to make a long delay buffer and make it repeat the way a looper will.
Maybe I am misunderstanding what is possible, or maybe I am just going about it all wrong. If you have time, could you make a quick demo of what you are talking about and include just a few notes that explain how it works that way?
Just to be clear, I think that the High Noon patch should give you the right idea.
I think that one approach to appreciating the “Delay Looper Sync,” is to use it as a standard guitar looper. Then start to inject features by using other modules once you understand this basic technique.
At base, you want to be able to record so may bars, then have that recording diminish over so many more bars. This is possible just by having the loop the right length, and having it synced to the clock. The “feedback” parameter will control how it diminishes.
The nice thing about @biminiroad’s implementations is that he broke down the elements, but also provided several alternative delay modules. I feel like this is a very crucial way to build a library. There needs to be a standardized way to sync, etc. Then it allows for a more modular approach. So you can not only use a “Delay Looper Sync” to control the delays, but also use the “delay tempo sync” to give musical divisions to more immediate delay applications.
When you pair this with the master clock designs, you get that nice speed you want when producing. At the same time, we are not working in a daw with plugins.
This is actually really exciting. Think about mastering. It is possible to go from ingredients to package right in Audulus, because you can use synthesis techniques to do the mix engineering (applying a wavefolder instead of EQing and then amplifying/compressing drums, would be one example).
If you ware still unsure, just ask a more direct question. Also, I see two fun directions:
- Keep moving toward Chase Bliss guitar pedal patches.
- Head towards some of the “sampling” workaround patching we were talking about.
I will be doing both.
I would be really interested in some snippets of how the new UI looks.
Is there a timeline for the release of version 4 yet, or at least an approximate month for release?
It’s great to hear that things are going well from time to time, but I can’t help but get impatient and not know when to expect the update!
Thanks for your interest in Audulus 4. I’m not going to offer any further estimates because I don’t like to put pressure on myself. One of the reasons I do this job is so I don’t have to deal with the stress of deadlines.
Totally understood…but you can’t blame me for being impatient when you’ve got us all so hyped up about version 4…
AUM has the support for multioutput AU plugins now, so I guess that makes it ready for Audulus 4)
UPD: I’m ready, too)
We are now working on the MacOS Audio Unit, iOS Module Browser, and iOS Inspector
Contemplating a public beta for the iOS version so we really can iron out the bugs before release.
I’m game! Although I’m probably not advanced enough user.
I am up for A4 iOS beta
Hi @stevo3985. I still have not forgotten about my possibly impossible hunch about hacking the delays for use in “sampling.” I found this post this morning and I thought you might find it interesting.
I checked that out the other day when you sent it to me. Sorry I didn’t have time to reply. It’s been a busy few days. I downloaded the module and the demo, and I look forward to having some time to explore later this week! Thanks for getting back to me and keeping my questions in mind
I would be happy to participate in the iOs version. I have an iPhone XS and an earlier version of the iPad Pro.
I‘d also like to participate in the iOs beta.
I use Audulus on an iPhone 6 and an iPad pro (2nd gen).
A public beta would mean anyone can try out the beta
I would love to be in for the iOS versioni
First iOS beta is up. We’ll need to do a bit more work before a public beta