Records to an Audulus delay node, the delay time becoming the loop period. Up to 100% feedback can be set, creating an endless sound loop. The module allows either continuous layering or single capture. The capture window is either fixed or input-based with fade in and fade out to avoid clicks. Fade options are to fade out at by the end of the initial capture period or to allow signal decay to layer over subsequent passes…
The delay node is set up internally with mix set 100% to the delayed output. The delay time becomes the loop length, and in this module is a fractional time value in seconds.
To avoid transient bursts at the breakpoints of audio, the input, output, and feedback for the delay node are faded in or out or crossfaded over a specific number of samples (300 at present). To avoid adding discontinuities into the audio as the fade is occurring, the fader control signal follows a cosine function over the range of zero to pi radians (0 to 180 degrees), reducing the gain quickly without adding lots of high frequency artifacts. (the fade is complete in about 6.8 milliseconds, but with minimal discontinuity at the end points.)
A rat’s nest of logic now provides the control, replacing the state machine.
The looper now includes The peak limit functionality that was previously an external element. The peak limit section computes a rolling average of output envelope and if the average exceeds the set point will goose the feedback level Back from 100% until the output level has hit the set point. In Peak Limit mode, the feedback knob setting serves as the set point. This allows you to create huge chorus effects without blowing out the audio level.
Loop output – The number beneath the output is the approx loop length, in seconds.
per – The time base for the looper. This is a floating point value at the “per” input, which is multiplied or divided by an integer set by adjusting the “period mult/div” knob. The resulting value is quantized to the sample rate to avoid blurring as the feedback is resampled.
Layer – TRUE sets layered recording mode in which a new sample stream adds to the existing audio. FALSE sets single mode, starting a fresh loop with each stream. (Note that in single mode, streams longer than the loop period can wrap around. See “tails,” below.)
samp – A trigger initiates capture of an audio stream for at least one loop period. Holding samp TRUE extends capture time. Holding this input high extends the capture if the tails input is TRUE.
erase – A trigger initiates an erasure of the loop.
tails – FALSE sets the looper to force a fade-out before the end of one period. Best for sampled live audio which may never fade entirely. TRUE allows the capture to continue until the input has dropped to nearly zero.
Arm – TRUE allows new samples to be recorded. If FALSE, looper plays and can be erased but it can’t be recorded to.
Pk Lim — input or button controls peak-limit mode. Tthe button and input are connected to an XOR expression node, so one but not both true will set peak limit mode. Green light indicates peak limit is on.
## Modes of operation:
this module will either layer audio streams continuously into the loop)o or will add each new audio stream as a new loop (“layer”==FALSE).
In single mode capture, a trigger applied at the “samp” input initiates recording an audio stream into the delay node, crossfading what emerges from the looper from the previous loop output to the live input and crossfading back when the initial period has passed, effectively erasing the old loop while recording the new one. Audio is either rapidly faded out by the end of one period (tails==FALSE) or is allowed to fade to zero naturally (tails==TRUE). Any audio in the stream initiated by the initial samp^ hit will be recorded until one of those fade-out scenarios plays out.
With “layer“ set to TRUE, audio streams layer over older streams. Any hit to “samp” will initiate a new audio stream having a duration at minimum the period of the loop, and with the same fade-out characteristics as for single mode. (The delay node when used in this configuration can produce audio volume values too high for the OS to handle. To avoid eventual sound system crashes, I added an arbitrary limit to the envelope, which once hit, will force the looper to perform an erase operation.)
A trigger at the “erase” input stops recording and empties the delay by zeroing the input and feedback on the delay node for a time equal to the current delay period, plus the fade/crossfade time*. In either recording mode, any hits to “samp” after erase is underway will initiate a new capture into the looper, erasing the old loop audio.
*Because to the delay to 100% that’s inherent to the operation of the he smooth fade control, failing to add that delay beyond the basic loop when erasing will leave a blip of audio at the very beginning of the loop. Adding the fade time to the period in erase mops up that blip.
Delay Looper Module.audulus (92.4 KB)
Changes in this version:
Replaced the running averager module used in the auto level module with the point to point logic implementation to reduce load on the CPU.
Renamed references to clock to read “period,” which describes the function a little better.
Converted the overload indicating LED driver with a dark-to-white + Red overload theme.
Added an external option to control whether feedback is to be managed by the level limiter module or is to be left as simple feedback. The external input is XOR-ed with the button state, so both remain functional–the button could be thought of as “reverse the action of the external input.”
Renamed delay readout to time rather than frequency. Red still marks longer and blue shorter times.
New dynamics for the peak limiter, tightening it up by dropping the sample length to 1/4 second, compensating by reducing the correction gain from 1 to 1/2 the current over-limit amount.
Rewired the samp indicator light so that its color during capture matches the layering mode–blue for layered and red for single stream.
Delay Looper Module.audulus (92.4 KB)
Delay Looper Module.audulus (137.0 KB)
Delay Looper Module.audulus (133.1 KB)
Delay Looper Module.audulus (128.8 KB)
Delay Looper Module.audulus (208.9 KB)
Screen capture movie (unchanged in this version): https://photos.app.goo.gl/GfXzPJKMVygFvV7x6
Demo—Latest demo has The latest version of the noise gate feeding the looper, with an input selector that lets you set different mute levels and different gating sources for each input. The synth input has a nearly zero mute level but uses the noise gate at the gating source to allow figures of sequential notes to record in the same stream.
[2020.08.02.02] put my res drum mod into the drum input.
Noise Gate and Looper Demo.audulus (375.2 KB)
Noise Gate and Looper Demo.audulus (332.7 KB)
[2020.07.03.01] in which I hooked up the sound from the noise gate so you’ll hear the immediate as well as the looper output that comes later!
Noise Gate and Looper Demo.audulus (420.3 KB)
Noise Gate and Looper Demo.audulus (420.1 KB)
[2020.06.30 Noise Gate Work (looper demo)]
Noise Gate Work.audulus (267.8 KB)
Delay Looper Play Set.audulus (1.4 MB)
Delay Looper 14.audulus (1.3 MB)
Delay Looper Demo.audulus (521.1 KB)