Advanced rhythm, how you do it?

First of all, sorry if i picked wrong category.

I wanna bring up this theme again. I look for advice and your experience on how you do complex drum lines/tracks in modular. Check out these vids from hardware modular world for inspiration and more or less example of what i have in mind

After all these years, it’s still a mistery for me. I know sometimes there were discussion “omg how you d do autechre drums” or whatever and then some reply “use clock dividers, bro”, but that doesnt go anywhere. I ask for more detailed discussion on principles, ideas and how you realize them with means.

Bear in mind i cant access modern audulus so if you’d show some patches, please do screenshots or record videos. Otherwise, i more ask about explanation on a more general level that would teach to apply that to modular world in general.

2nd vid is most mind blowing for me, for example in regards how rhythm SHIFTS in it at different points. My only guess is that author do some extreme complex variation of “ratcheting” for that.

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This Reticulated Gate Sequencer is extremely helpful. Going off the second video, sounds like delays as well. The Reface Library has tempo synced delay tools.

@robertsyrett also recently made a Drum Fill Sequencer. There is more. There are also some nice other sequencers in the Reface Library.

Lastly, there are lots of really good drum voice modules here and there. I think that one of the effective techniques being used in the second video is using a knob sequencer to jump between spots on an oscilator patch, so the waves don’t morph but, instead, the different voicings snap from one point to another. This gives it a more chopped sound. Oh yes, and getting a good envelope controlling a filter with just the right attack and decay allows the tight divisions to be audibly differentiated. Sometimes I spend a while trying to optimize the snapping of the filter.


Here’s a cool tutorial I just saw yesterday which is along the lines of what you were asking:


Ah this is saviour thanks a lot for this, was looking for exactly the same.

Sloth Smith


I’ll watch, thank you very much!

Happy new year and happy patching, folks :slight_smile:

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Thanks for examples and elaboration. Appreciated.

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